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AI Insights · Timothy · July 2024

Top Down Games on iOS in Italy: Q2 2024 Performance

Discover the performance trends for the top five top-down games on iOS in Italy during the second quarter of 2024, including revenue, downloads, and weekly active users.

Top Down Games on iOS in Italy: Q2 2024 Performance

In the second quarter of 2024, the top five top-down games on iOS in Italy showcased varied performance trends in terms of revenue, downloads, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look into the quarterly metrics for each game.

Brawl Stars from Supercell demonstrated strong revenue figures, peaking at approximately $610K in early May. However, revenue saw a decline towards the end of the quarter, finishing at around $465K in the last week of June. Downloads also experienced a downward trend, starting from about 58K in early April and dropping to roughly 30K by the end of June. The game had over 1.2M weekly active users at the beginning of the quarter, which gradually decreased to just over 1M by the quarter's end.

MONOPOLY GO! by Scopely, Inc. showed a relatively stable revenue pattern, averaging around $200K per week, with a slight peak at $245K in mid-June. Downloads for the game declined from around 11K in early April to about 9K by the end of June. Weekly active users started at approximately 82K and decreased to around 53K over the same period.

Whiteout Survival from Century Games Pte. Ltd. had fluctuating revenue, with a high of about $73K in late April and a low of approximately $39K at the end of June. Downloads showed an initial spike to about 10K in late April, stabilizing around 6K towards the end of the quarter. The weekly active users metric hovered around the 30K mark throughout the quarter, with a slight increase to 35K in mid-June.

Squad Busters, also from Supercell, saw significant initial success with downloads peaking at around 272K in the last week of May, coinciding with its release. However, downloads dropped sharply to about 13K by the end of June. Revenue followed a similar trend, starting strong at $212K and declining to around $95K. Weekly active users decreased from 212K in late May to about 61K by the end of June.

Clash Royale, another title from Supercell, showed modest revenue figures, peaking at $88K in early May but generally remaining below $60K for most of the quarter. Downloads were relatively stable, maintaining around 5K per week. Weekly active users started at approximately 577K, fluctuated throughout the quarter, and ended at around 492K.

These insights provide a glimpse into the performance of top-down games on iOS in Italy for Q2 2024. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024